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Mixed Reality

Merging Real and Virtual Worlds

Yuichi Ohta and Hideyuki Tamura
160x240mm pp.418 Yen7000 1999

The past ten years have seen the popularization of virtual reality (VR) systems, which enable participants to interact with virtual environments synthesized by a computer. Most of the VR systems we have experienced in this decades have conveyed a poor sense of reality, primarily because the environments are synthesized entirely within a computer. Due to this limitation, people started to incorporate the rich information available in the real world into their VR systems. It therefore became essential to identify a technology that deals concurrently with the virtual synthesized world, as well as with the real physical world. Mixed reality is just such a technology, in that it realized environments that seamlessly integrate both real and virtual worlds.
This is the proceeding of the First International Symposium on Mixed Reality.


Part I Overview and Perspective/Part II Registration and Rendering/Part III Multi-Sensory Augmentation/Part IV Communication and Collaboration/14 Augmented Telexistence/Part V Systems: Design Considerations and Future Trends


Part I Overview and Perspective/1 A Taxonomy of Real and Virtual World Display Integration/2 displays for augmented Reality: Historical Remarks and Future Prospects/3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time/4 Steps Toward Seamless Mixed Reality/Part II Registration and Rendering/5 Vision-Based Geometric Registration of Virtual and Real Worlds/6 Augmented Reality Tracking in Natural Environments/7 Stereo Vision Based Video See-through Mixed Reality/8 Photometric Modeling for Mixed Reality/9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality/10 Building a virtual World from the Real World/Part III Multi-Sensory Augmentation/11 Auditory Distance Perception in Real, Virtual, and Mixed Environments/12 Feel-through: Augmented Reality with Force Feedback/13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces/Part IV Communication and Collaboration/14 Augmented Telexistence/15 Collaborative Mixed Reality/16 Virtual Reality Technologies for Multimedia Communications/Part V Systems: Design Considerations and Future Trends/17 Operator Localization of Virtual Objects/18 Augmented Reality: A balancing Act Between High Quality and Real-Time Constraints/19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control/20 wearing IT Out: First Steps Toward Mobile Augmented Reality Systems/21 The challenge of Making Augmented Reality Work Outdoors/22 An Outdoor Augmented Reality System for GIS Applications

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