The past ten years have seen the popularization of virtual reality (VR) systems, which enable participants to interact with virtual environments synthesized by a computer. Most of the VR systems we have experienced in this decades have conveyed a poor sense of reality, primarily because the environments are synthesized entirely within a computer. Due to this limitation, people started to incorporate the rich information available in the real world into their VR systems. It therefore became essential to identify a technology that deals concurrently with the virtual synthesized world, as well as with the real physical world. Mixed reality is just such a technology, in that it realized environments that seamlessly integrate both real and virtual worlds. This is the proceeding of the First International Symposium on Mixed Reality.
Part I Overview and Perspective/Part II Registration and Rendering/Part III Multi-Sensory Augmentation/Part IV Communication and Collaboration/14 Augmented Telexistence/Part V Systems: Design Considerations and Future Trends
Part I Overview and Perspective/1 A Taxonomy of Real and Virtual World Display Integration/2 displays for augmented Reality: Historical Remarks and Future Prospects/3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time/4 Steps Toward Seamless Mixed Reality/Part II Registration and Rendering/5 Vision-Based Geometric Registration of Virtual and Real Worlds/6 Augmented Reality Tracking in Natural Environments/7 Stereo Vision Based Video See-through Mixed Reality/8 Photometric Modeling for Mixed Reality/9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality/10 Building a virtual World from the Real World/Part III Multi-Sensory Augmentation/11 Auditory Distance Perception in Real, Virtual, and Mixed Environments/12 Feel-through: Augmented Reality with Force Feedback/13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces/Part IV Communication and Collaboration/14 Augmented Telexistence/15 Collaborative Mixed Reality/16 Virtual Reality Technologies for Multimedia Communications/Part V Systems: Design Considerations and Future Trends/17 Operator Localization of Virtual Objects/18 Augmented Reality: A balancing Act Between High Quality and Real-Time Constraints/19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control/20 wearing IT Out: First Steps Toward Mobile Augmented Reality Systems/21 The challenge of Making Augmented Reality Work Outdoors/22 An Outdoor Augmented Reality System for GIS Applications