New Generation Computing, 23(2005)171-179
Ohmsha, Ltd. and Springer

Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework

Matthew LEWIS and Keith RUSTON
Advanced Computing Center for the Arts and Design (ACCAD)
Ohio State University, Columbus, OH USA

{mlewis,kruston}@accad.ohio-state.edu

Received 8 June 2004
Revised manuscript received 2 October 2004

Abstract

An interactive evolutionary design framework is presented which provides a testbed for the development and exploration of a range of visual aesthetic design spaces. A commercial 3D digital content development software package is used to leverage the strength of existing 3D algorithm implementations and familiar interfaces and tools. The domain of non-representational 3D forms sculpted with a series of non-linear deformers is discussed as the primary example. Additional simple problem domains are shown which are being developed to serve as examples for non-programmer artists and designers who are familiar with digital content authoring in Maya. These examples will enable such individuals to rapidly construct their own interactive evolution systems.

Keywords:Interactive Evolutionary Design, Aesthetic Evolutionary Design, 3D Modeling, Genetic Algorithms.

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